Girls who code : learn to code and change the world
(Book)
Author
Contributors
Tsurumi, Andrea, illustrator.
Published
New York, New York : Viking, an imprint of Penguin Random House LLC, 2017.
Format
Book
ISBN
9780425287538, 042528753X, 9780425287552
Physical Desc
168 pages : illustrations ; 24 cm
Status
William Hall - Children's
J 005 .1 SAU
1 available
J 005 .1 SAU
1 available
Description
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Also in this Series
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Copies
Location | Call Number | Status | Due Date |
---|---|---|---|
William Hall - Children's | J 005 .1 SAU | On Shelf |
Location | Call Number | Status | Due Date |
---|---|---|---|
Central Falls (Adams Memorial) - Children's | J 005.1 Sau | On Shelf | |
East Providence (Weaver) - Children's | j005.1 Sau | On Shelf | |
Foster - Children's | J 005.1 SAU | On Shelf | |
Fox Point - Children's | j005.1 SAU | On Shelf | |
Greenville - Children's | Y 005.1023 SAU | On Shelf |
More Details
Published
New York, New York : Viking, an imprint of Penguin Random House LLC, 2017.
Language
English
ISBN
9780425287538, 042528753X, 9780425287552
Accelerated Reader
MG
Level 6.7, 4 Points
Level 6.7, 4 Points
Notes
General Note
"Reshma Saujani: founder of Girls Who Code and the creator of the national movement to close the gender gap in tech."--Cover.
General Note
Includes index.
Description
Introduces the relevance of coding and shares down-to-earth explanations about coding principles and real-life stories of women programmers who work at such places as Pixar and NASA.
Target Audience
Ages 10+
Target Audience
Grades 4 to 6.
Subjects
LC Subjects
Coding theory -- Juvenile literature.
Computer programming -- Juvenile literature.
Computer programming -- Vocational guidance -- Juvenile literature.
Computer programs -- Vocational guidance -- Juvenile literature.
Computer science -- Juvenile literature.
Computers -- Juvenile literature.
Interviews.
Microcomputers -- Programming -- Juvenile literature.
Occupations -- Juvenile literature.
Programming languages (Electronic computers) -- Juvenile literature.
Women computer engineers -- Juvenile literature.
Women computer programmers -- Interviews -- Juvenile literature.
Women computer programmers -- Juvenile literature.
Computer programming -- Juvenile literature.
Computer programming -- Vocational guidance -- Juvenile literature.
Computer programs -- Vocational guidance -- Juvenile literature.
Computer science -- Juvenile literature.
Computers -- Juvenile literature.
Interviews.
Microcomputers -- Programming -- Juvenile literature.
Occupations -- Juvenile literature.
Programming languages (Electronic computers) -- Juvenile literature.
Women computer engineers -- Juvenile literature.
Women computer programmers -- Interviews -- Juvenile literature.
Women computer programmers -- Juvenile literature.
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Citations
APA Citation, 7th Edition (style guide)
Saujani, R., & Tsurumi, A. (2017). Girls who code: learn to code and change the world . Viking, an imprint of Penguin Random House LLC.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Saujani, Reshma and Andrea, Tsurumi. 2017. Girls Who Code: Learn to Code and Change the World. Viking, an imprint of Penguin Random House LLC.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Saujani, Reshma and Andrea, Tsurumi. Girls Who Code: Learn to Code and Change the World Viking, an imprint of Penguin Random House LLC, 2017.
MLA Citation, 9th Edition (style guide)Saujani, Reshma,, and Andrea Tsurumi. Girls Who Code: Learn to Code and Change the World Viking, an imprint of Penguin Random House LLC, 2017.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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